what we do --  WORK AROUND STEAM

  • Defining STEAM through multiple contexts
  • Enhancing STEM: Exploring The Arts Effect:
    • Develop rationale and models for  all the possibilities to do STEAM:
      • Include other "definitions" and what they would look like
    • Possibilities to do STEAM :
      • First-hand implementing STEAM lessons, interventions or enrichment activities
      • Providing STEAM programming, PD and demos for students
    • Immerse programs or schools in STEAM, different degrees of immersion and integration: 
      • After school or enrichment
        • Boys and girls clubs, scouts or summer camp programming
      • In school – elective or special
      • Immersion into math and science
      • Full school immersion or “magnet.”
    • Best practices philosophy and research -
      • Continuous work and development to improve definitions of STEAM 
      • Real world demonstrations of STEAM for students
      • PD for teachers to learn “how-to.”
  • PD or seminars around STEAM as Pedagogy