Enhancing STEM: Exploring The Arts Effect
· Developing a series of arts interventions to dovetail with successful STEM programs (such as the popular Engineering is Elementary), with the goal of further strengthening science, technology, engineering, and math engagement and learning.
o We currently are seeking potential pilot classrooms/teachers in elementary school grade levels to test our first arts intervention mini-unit.
· Test whether expanding STEM to include the arts can positively impact student skills and content in STEM fields.
o Contribute to the fields of STEM/STEAM education by improving rigorous approaches to developing and testing appropriate curricula involving the arts in STEM, and, conversely, STEM in the arts.
o Collaborate with others to develop appropriate arts intervention and enhancement materials for the classroom and beyond.
o Disseminate our work to other educators, ultimately through scholarly papers and presentations, public documents, professional development for teachers and administrators and, practical instructional materials (lesson guides, curriculum units) that expand the field’s understanding and abilities in rigorous STEAM education
Pre-Service Teacher Training Module Development
Currently we are collaborating with the UCCSTeach program at The University of Colorado Colorado Springs toward the development of one-hour STEM/STEAM modules to be inserted into the UTeach program.
We are seeking funding for this project at this time.
Contact us at: STEMartseffect@gmail.com if you would like more information.
Big Brothers Big Sisters of San Diego
We are in the process of creating short STEM lessons which engage and entice participants around STEM careers using mentors from business and industry for their existing middle school program, Beyond School Walls.
In process: BOOK on STEAM: What is this book to be about?
The book is a “how-to” for STEAM education and curriculum development. Much discussion abounds around STEM education, and how-to do, what makes a lesson “STEM?” In this book, curriculum developers Ruth Catchen and Carolyn DeCristofano will explore “What is STEAM?” and STEAM's implications for classroom practice.